I recently attended the Melbourne Concept Design Workshop. Much, much love and a great brain-opening experience, but I’ll not gush about it in this post.
On one of the last days, one of our teachers ran a concept challenge for the class: create a character for a game and according to a brief, in what was supposed to be an hour but probably ran a little bit over.
So I tried my hand at applying everything I’d learned over the workshop, and here’s the result.
Continue reading Speed challenge: Character concept design in an hour
So here’s one of the things I’ve been working on lately
I was asked to concept and develop some characters for some state educational conferences this year.
The client gave me the description of the conferences and their focus, and suggested a visual style then gave me free rein to explore. We picked these four designs from a series of concepts I did.
The best part about working on these was seeing how far I’d come since the last time I’d worked with this client. There’s a certain joy to taking something from a concept, developing it, noticing – and understanding, and fixing – mistakes and preparing a final dynamic piece.
Most of the art I’ve been making lately hasn’t been for public viewing. But here’s some stuff I can show –
Concept for a poster for Manafumi‘s Japan tour, World Colours. I kind of like the abstract mix of colours, but this idea wasn’t suitable. I tried experimenting with a more standardised bishounen look for this, and as a result the character looks generic, and not much like Manafumi at all!
So I tried my hand at some proper sketch studies…
Here is the result of about an hour and a half drawing off photographs. By the end of it, I was more focused on trying to represent what I saw correctly, in tones, rather than actually pushing his features around and experimenting with style. It was good practice, but next time I think I’ll go for a more caricatured approach.
I’ve also started up a livestream channel. I don’t have a schedule yet, but I do plan to livestream more sketch sessions! I’ll be posting notice of this on twitter.
One last picture – here are some concepts for a logo for Women in Games:
Playing with shape and form more than anything at this point. Hm.