Rabbits of wood and fire - February 2011

Firebunny: 3d Model WIP

Our current assignment at school is modelling a hi-poly non-human character. It was a fun chance to revisit a design from earlier this year/occasionally dreamed up previously:

I had a much better understanding of the firebunny and it seemed much more suited for an animation assignment than the much more stoic woodbunny. I still intend to model the woodbunny eventually – the firebunny needs her friend!

This is where I’m up to with the model:

As with the previous model, there are still things I’m learning. For example, extrude from the limbs BEFORE joining to make sure that there are nice edge loops around the joints, instead of having to make stuff up later. >:( Still, frustrating as it is to make mistakes, the learning process itself is heaps of fun. Making firebunny is also noticeably easier than making Robomaiden was, and I am much more familiar with human than rabbit anatomy, which at least proves I have learned something.

We have a limit of 30k polys (or tris on the screenshot). Big bunny, and I’ve hit the fiddling-for-the-sake-of-pre-deadline-fiddling point, so I think she’s just about done.

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