Category Archives: 3d

Robomaiden: modelling and confidence

In the excerpt from Battle Hymn of the Tiger Mother as published in the Wall Street Journal, Amy Chua writes:

On the flip side, there’s nothing better for building confidence than learning you can do something you thought you couldn’t.

While there’s a lot in her article I completely disagree with, that’s one of the lines I think is completely on the money, for both children and adults. At least, it’s very true for me…although that may be saying more about my personality than my views.

Continue reading Robomaiden: modelling and confidence

My adventures into the wonderful world of texturing 3d models

So one of my day-lives is as a full time student studying 3d art and animation, with a specific focus on making pretty things for video games. We’re up to our third assignment, character modelling, but have some renders of things I did for environment design:

Intercom wall tile. This is a render of a small part of the the tile, mostly extruded from a plane
Intercom wall tile. This is a render of a small part of the the tile, mostly extruded from a plane

I’ve decided I quite like modelling so far, and I really really like texturing.  This one was a team assignment, and we all had a few different bits assigned to us. My complex object wasn’t so bad, so I set myself two additional challenges: minimal polygons and refined textures. My general rule of texturing is make something I wouldn’t be embarrassed to see in a game I was playing. Especially if the game was very boring and I suddenly had a lot of time to examine textures and snark.

Continue reading My adventures into the wonderful world of texturing 3d models